11/15/25
Tags: hyper-runner2.5D
Smoke shader I created with Unity Shader Graph and Particle System. I walk through my thought process and show
progress along the way. I do a technical deep dive and show some demos.
5/21/25
Tags: hyper-runner2.5D
A water shader I created for a racing boss level in my rhythm game hyperRunner2.5D. Endless moving waves
scroll and tile seamlessly. The base mesh of the water is simply a subdivided plane that is UV unwrapped in Blender.
I dive into the technical details and give some first impressions of the Unity/Shadergraph/HLSL graphics pipeline
after I intially learned graphics programming in C++/OpenGL/GLSL.
2/21/25
Here is where I have always posted my game development adventures. Thought I would start this blog
to dive deeper into my projects, but I will still be using this IG page regularly.